Computer Classroom V2: Seven Title Value Pack
by EdAlive
Value plus! Comprehensive Cross-curricular learning for ages 4 - 11

Enrich your understanding and learn key skills in maths, English, spelling and reading. Friendly characters give guidance and advice with quirky humour as you progress through the comprehensive range of progressive lessons. All activities have been designed by experienced teachers and are suitable for students from 4 to 11 years of age. Track your progress, print lessons and certificates of achievement, and conquer the cool range of engaging single/multiplayer games!
The Computer Classroom Seven Title Value Bundle contains seven titles (K-6) and works as an integrated, progressive learning system to deliver an exceptional cross-curricular learning experience to learners of all styles! Every title contains at least 24 units of work, giving a total of no less than 80 comprehensive lessons per title, each lesson coming with multiple questions and activities. The Computer Classroom is perfect for use in both the home and classroom!
Features and Benefits
- Designed for ages 4 to 11 over seven titles
- Contains at least 24 units of work and 80 lessons per title
- Enriches understanding and teaches key skills in maths, English, spelling and reading
- Friendly characters guide your progress and give timely advice with quirky humour
- A comprehensive range of progressive, age-appropriate lessons and activities
- Designed by experienced teachers using the recognised educational progressions that underpin the curricula
- Monitors progress to allow targeting of individual needs for extension and revision
- Contains printable progress reports, lessons and certificates of achievement
- Features a cool range of engaging single/multiplayer games!
- Each title works together with the rest of the series to provide an integrated, progressive learning system
- Delivers an exceptional cross-curricular learning experience!
- Caters for all learning styles with an exceptionally diverse range of activities
- Perfect for use in both the home and classroom!
Why your kids will love the Computer Classroom:
- Features friendly characters that guide and give timely advice with quirky humour
- Uses lively images, animations and sounds for a truly interactive experience
- Includes fun animated lessons and demonstrations
- Features a cool range of engaging single/multiplayer games!
- Caters for all learning styles with an exceptionally diverse range of activities
- Uses positive reinforcement and appropriate feedback
- Contains printable progress reports, lessons and certificates of achievement
Why you will love the Computer Classroom:
- Provides a solution-oriented approach to learning
- Features a comprehensive range of progressive, age-appropriate lessons and activities
- Monitors the progress of up to 40 users to allow targeting of individual needs for extension and revision
- Contains printable progress reports, lessons and certificates of achievement
- Includes clear, careful instructions and explanations
- Provides opportunities to learn and practise
- All titles work together as an integrated, progressive learning package
The educational quality of Computer Classroom:
- Revised and improved content
- Operates without disk in drive
- Designed by experienced teachers
- Follows recognised principles in developmental educational psychology
- Based on educational progressions that underpin the curricula for all Australian states, New Zealand, United Kingdom, Republic of Ireland, USA, Canada and South Africa
- All titles work together as an integrated, progressive learning package
- Focuses on the process as well as the product, helping students think carefully and logically
- Uses British English spelling conventions and SI units of measurement (metres, kilograms, kilometres, etc.)
- Versioned for different regions with appropriate currencies
What’s in this Seven Title Value Pack?
Computer Classroom K – Ages 4 to 5expandClick to collapse
- Contains 96 comprehensive lessons and activities over 24 progressive units of work
- Includes four cool games: Memory Game, Jigsaws, Find the Worms and Board Game
- Learning areas include:
- numbers 1 to 10
- temperature
- time
- 2D shapes
- length
- position
- symmetry
- 3D objects
- mass
- numeration
- knowing your alphabet
- early reading
- simple sentences and sequencing
Computer Classroom 1 Ages 5 to 6expandClick to collapse
- Contains 80 comprehensive lessons and activities over 27 progressive units of work
- Includes three cool games: Spelling Game, Board Game and Racing Game
- Learning areas include:
- knowing your numbers
- days of the week
- numbers 1 to 10
- adding to 10
- subtracting from 10
- hot/cold
- day/night
- 2D shapes
- length
- position
- symmetry
- 3D objects
- reading
- comprehension
- writing and spelling
Computer Classroom 2 Ages 6 to 7expandClick to collapse
- Contains 86 comprehensive lessons and activities over 24 progressive units of work
- Learning areas include:
- time
- months of the year
- temperature
- 2D shapes
- 3D objects
- addition
- subtracting from 20
- multiplication
- money
- understanding reading
- comprehension
- research
- word building
- spelling and punctuation
Computer Classroom 3 Ages 7 to 8expandClick to collapse
- Contains 105 comprehensive lessons and activities over 27 progressive units of work
- Teaches trading with addition and subtraction using carefully constructed, animated demonstrations
- Learning areas include:
- time
- temperature
- 2D shapes
- length
- 3D objects
- mass
- volume
- addition
- subtraction
- multiplication and division
- fractions
- money
- data and graphs
- reading
- comprehension
- vocabulary
- punctuation and grammar
Computer Classroom 4 Ages 8 to 9expandClick to collapse
- Contains 114 comprehensive lessons and activities over 27 progressive units of work
- Teaches trading with addition and subtraction using carefully constructed, animated demonstrations
- Learning areas include:
- time
- temperature
- 2D shapes
- length
- area
- 3D objects
- mass
- volume
- numeration
- addition
- subtraction
- multiplication and division
- fractions
- money
- reading
- comprehension
- research
- vocabulary
- writing and grammar
Computer Classroom 5 Ages 9 to 10expandClick to collapse
- Contains 99 comprehensive lessons and activities over 24 progressive units of work
- Includes extra times table activities, from numbers 2 to 13!
- Teaches trading with addition, subtraction, multiplication and division using carefully constructed, animated demonstrations
- Three games included: Word Search, Spelling Board Game and Spelling Test
- Learning areas include:
- time
- 2D shapes
- length
- perimeter
- 3D objects
- mass
- volume
- addition
- subtraction
- multiplication and division
- times tables
- fractions
- decimals
- money
- graphs and data
- reading
- comprehension
- spelling and proof-reading
Computer Classroom 6 Ages 10 to 11expandClick to collapse
- Contains 97 comprehensive lessons and activities over 24 progressive units of work
- Includes four cool mathematics games: Cannonball Maths, Board Game, Addition Decoder, Missing Pencils
- Includes four cool spelling games: Look! Cover! Type! Check!, Word Search, Spelling Board Game, and a word group Spelling Test with 240 words
- Learning areas include:
- 2D shapes
- 3D objects
- mass
- volume
- addition
- subtraction
- multiplication and division
- fractions
- percentages
- working mathematically
- reading skills
- cloze exercises
- vocabulary
- sentence building
- spelling
- grammar and proof-reading
Requirements and ResourcesexpandClick to collapse
Minimum System Requirements
- Windows
- Operating System: Windows 7, Vista, XP SP2, or later
- Processor: 600 MHz or equivalent
- CD-ROM: Required
- Operating System: Windows 7, Vista, XP SP2, or later
- Macintosh
- Operating System: Mac OS 10.4.11, 10.5.6, 10.6 or later
- Processor: Universal PowerPC or Intel
- CD-ROM: Required
- Operating System: Mac OS 10.4.11, 10.5.6, 10.6 or later
Computer Classroom V2: Seven Title Value Pack is targeted at the following age ranges:
- Early Childhood
- Early Primary
- Mid Primary
- Upper Primary
Computer Classroom V2: Seven Title Value Pack is designed to foster development in the areas of:
- Literacy
- Numeracy
- Science
Users can access Computer Classroom V2: Seven Title Value Pack in the following ways:
- Mouse/ Trackball/ Joystick
- Keyboard
- Touchscreen
For answers to Frequently Asked Questions (FAQs) and technical support visit:
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Freight free shipping anywhere within Australia or New Zealand!
Prices are listed in New Zealand Dollars













