FACELAND
by Do2Learn
Help students with autism learn to recognise facial expressions of emotions
Most of us begin the complex process of learning to recognise facial expression of emotions in infancy. From the faces of parents, siblings, grandparents, or other caregivers, we develop a considerable amount of expertise in this aspect of socialisation at an early age. For some children with Autism, Asperger’s, or other developmental deficiencies, this is often not the case. Since skill in recognising facial expression of emotions is important to functioning in a social environment, there is value in helping children develop this skill. But, what if it doesn’t develop normally?
FACELAND uses an Amusement Park theme to engage and motivate. Six “Schools” introduce concepts as “clues” and 11 game-like activities using 1000 real life faces offer practice that is fun!
FACELAND “Schools” are based on the hypothesis that some children will build skill in facial recognition of emotion by:
- Breaking them down into smaller pieces (clues)
- Promoting clue acquisition via spaced repetition
- Checking for understanding of clues using new examples
- Combining clues for “part to whole” learning
- Utilising instruction that incorporates photos, mirror mimic sessions, and varied interaction
FACELAND “Games” motivate practice and skill acquisition.



The program uses a diverse range of subjects to aid generalisation/transfer of recognition skills to real life situations.
Surprise, Anger, Fear, Disgust, Sadness, and Happiness were the emotions selected because they are the most basic of human emotions. These emotions are expressed in cultures throughout the world. FACELAND is based on a portion of Paul Ekman’s research, the leading psychologist in the study of facial expression of emotions.


Easy-to-use progress tracking provides data about correct and incorrect responses for each emotion and activity. This data helps teachers understand the specific expressions that a user struggles with and helps target remediation efforts. FACELAND reports “time on task” and assignments can be individualised. Student reports can be printed out for inclusion in portfolio progress evaluation and IEPs.
User requirements:
- Be willing and able to look at faces on a computer screen
- Have basic mouse skills (no click and drag required)
- Have the intellectual ability to play simple games
- Be willing to look at own face in a mirror
Videos about FACELAND
Requirements and ResourcesexpandClick to collapse
Minimum System Requirements
- Windows
- Operating System: Windows Vista, XP, 2000
- System Memory: 512 MB
- Hard Drive Space: 600 MB
- Processor: Pentium III 800 MHz
- Display: 1024×768
- Operating System: Windows Vista, XP, 2000
- Macintosh
- Operating System: OS X 10.3.9
- System Memory: 512 MB
- Hard Drive Space: 600 MB
- Processor: 1 GHz G4
- Display: 1024×768
- Operating System: OS X 10.3.9
Online Training
FACELAND is targeted at the following age ranges:
- All Ages
FACELAND is designed to foster development in the areas of:
- Communication
Users can access FACELAND in the following ways:
- Mouse/ Trackball/ Joystick
Prices
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Prices are listed in New Zealand Dollars

